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Monthly Archives: February 2013

Greetings again, Bearers!

I’m on a writing streak today!  Here is another entry from the Vein Compendium!  Enjoy!

The Control-The Control is a source of power that has been imprisoned along with Balys-Crahly after the Sect-Blindmen War, and is promised to one of the Seven Bearers as a reward for releasing Balys-Crahly, thus granting the Bearer obtaining it nearly anything he or she could ask for in the form of a single wish or desire.

The exact composition and nature of the Control is unknown, as even Sect members claim ignorance upon this point, though speculations abound.  One school of Sect thought proposes that the Control is a “super-Artifact” of some sort containing a portion of Balys-Crahly’s power that was somehow separated from the great deity during imprisonment.  Others believe it is in fact the sum of the seven Artifacts brought by the Bearers which, upon all Seven Bearers entering the Vein, must be combined at some point in order to summon the necessary power.  A third, more obscure school of speculation theorizes that the Control is in fact a portion of the spirit of Balys-Crahly, awaiting to be reunited with the whole of The All when the Seven free the deity, in the process arbitrarily bestowing the gift of power for one use.

Despite the disagreement among the Sects as to the particulars of the Control, there is complete unanimity within the Brethren, as reinforced by the writings contained within their sacred Scrolls, that the Control does in fact exist, and that it awaits one of the Seven Bearers.  Passages clearly depicting this foretelling of passing the power on to one of the Seven are recited over and over, and claims that Balys-Crahly repeats this promise of power intended for a Bearer to the Sect members in the nightly meditations is attested to as well.  It is considered a serious and nearly personal offense for a Bearer to suggest to a Sect member that the existence of the Control is untrue, and more than one Bearer has been angrily rebuked for this display of a lack of faith.

Though the full extent of the Control’s potential is not specifically known, its power is not completely limitless.  For example, the Control cannot turn a Bearer into a deity, nor can the Control be used for the purpose of a worldwide catastrophe such as destroying an entire planet.  Sect members have had to deal this truth out to less-than-virtuous Bearers with nefarious plans for the Control, reminding them that Balys-Crahly will not permit the Control to be used in such a way as to alter the future balance that will be brought about in the Seven Worlds by the release of the All.  Despite this, some Bearers have continued on, disregarding the warnings set forth about the limitations of the Control, and as the Sect members have no choice but to accompany the Bearers to the Vein, they do so with little more argument, if any, realizing that the Bearer will be in for a rude awakening should he or she be fortunate enough to receive the Control and attempt to use it in a way other than proscribed by the All.  However, despite these known limitations, it is still understood by the Sect that the Control is indeed an object of considerable power, and can still bring about–within the limits mentioned–the desire of the Bearer able to obtain it.

Because of its assignment to only a single Bearer, the Control cannot be used by any Being who enters the Meridian through the making of a Pact (though the Pact-Makers intentionally and directly lie to those with whom they make Pacts concerning this point).  As a result, neither Sect nor Order members can receive any direct personal benefit from the Control.  Nevertheless the Order members are deluded into believing that this is simply a lie propagated by the Sect in order to prevent them from seizing power in the Meridian, and despite multiple attempts by the Sect members to persuade them otherwise, the Order Heads still believe that apprehending a Bearer and that Bearer’s Artifact will permit them access to the Control. 

 

Greetings, Bearers!

And the dam has busted open!  I’ve just finished writing one of my short stories (to be published as part of a two-story set after being edited) which has freed a good chunk of my time up for touching up The Summoning of Kran!  Hopefully, some time in the next few days, I’ll have a title ready for it so that I can call it something other than “The Short Story without a Title,” which really isn’t that catchy, although maybe some time in the future I might write such a story.  Not sure what it will be about, but hey… with a title like that, it could be anything 😀

I think I’ve said this before here, but titles are not my strong point.  I have a tendency for using the notorious tried-and-sometimes-true technique of using “The (insert subject of short story here, be it a person, place, or thing),” and using it too often.  With that admission, I intend to put a little more effort into composing a title for this story, as I want it to be a little more memorable than “The (?)” while at the same time keeping it relevant to what I’m composing.  Believe it or not, there are books and stories out there with titles that have nothing to do with their subject (Ever read F. Paul Wilson’s The Tomb?  Go read it and you’ll see what I mean.  Pretty good book, btw.).  So perhaps I’ll have  a “Doc Brown” moment and receive inspiration for a title when I least expect it (If you don’t get that reference, you need to watch the movie Back to the Future and listen to him talk about the flux capacitor.  You’ll catch on 😀 ).

Okay, back to revising and writing.  Before I go, I do want to give a shout out and thank you to those who have recently purchased and/or downloaded my works recently.  I hope you enjoy reading them as much as I have enjoyed writing them, and I hope to hear comments and thoughts from you soon!

See you in the Vein!

J.Dean

 

Greetings, Bearers!

I had to take a quick time out to share something with you guys that I just found.

From the time I was five and had my first encounter with a tabletop version of Galaxian, I’ve been a lover of video games. Though time doesn’t permit it as much now that I’m doing that… adult living thing… I still love to play them.  But even more so, I love seeing the imaginative worlds, concepts, and stories coming out in the gaming realm.  The games Halo and Half-Life had this appeal to me, and I’ve just discovered a new one that, whether or not I get to play it, I wanted to share with all of you, just in case you haven’t seen it.

From the makers of Halo comes the video game.. DESTINY

I don’t know how it’ll play, but I love the artwork and the design.  The story, while not entirely original, looks to be engaging as well too.

So anyway, take a look around and express your thoughts!

Okay… back to work… back to writing… back to pretending I’m five years old and taking out that falling trio of the flagship with it’s accompanying red ships.  (Remember to shoot the red ones first, THEN shoot the flagship) 😀

See you in the Vein!

J. Dean

Greetings, Bearers!

Just throwing a blurb out there to let you know that I’ve rearranged the links to my Vein books, as you can see at the top of the page.  I did this because I realized that it might be not so fun to scroll all the way down to the bottom of the page in order to check out the books!

Call it a moment of “interior decorating” 😀

 

See you in the Vein!

J. Dean

Greetings, Bearers!

In between writing sessions, I wanted to take a little bit of time and explain to people about one of the things I do when I write, specifically with regard to the music I choose during the writing process.  During my conversations with other writers, we’ll occassionally discuss the music that we like to listen to while writing, and the responses are as diverse as the people posting them.  You’ll get a great many who will take any and every sort of music they can get their hands upon while writing, and you’ll also find people on the opposite end of the spectrum who prefer absolute silence while writing.

Myself, I prefer to write while listening to Motion Picture Soundtrack scores (MPS), and I’d like to take a little bit of space and time here to explain why.

One of the biggest reasons why I love to use MPSs as a backdrop for my writing is because of the entire structure and purpose of such compositions.  The score composer for an MPS is putting together a piece of music that is intended to evoke a specific atmosphere that is meant to accompany a visual scene.  Thus, the music is meant to specifically take the listener somewhere, to put him/her in the midst of the movie, to assist in the experience as the story unfolds.  As a result, specific scores can be really helpful for me in putting my mind in the mood to write.

For example, two of my favorite MPSs to use while writing the Vein novels are the Sountrack to the Movie Thor and the Soundtrack to the movie Friday Night Lights.   Thor is used because of the large and majestic themes associated with the epic storyline, thus helping to evoke such a setting in my own imagination.  With the Friday Night Lights soundtrack, the music carries a vast, open feel to it, stretching far and wide, and puts the listener in a realm far larger than himself, one that begs to be explored and experienced.

The process is also used in my writing of short stories, although for those I refer to other soundtracks such as Michael Giacchino’s Lost soundtrack or John Murphy’s score for the movie Sunshine, both of which carry a more eerie, horrifying feel at times, which is quite fitting since a number of my short stories lean in the direction of horror.  As such, it makes it far easier for me to allow my mind to work in the desired literary direction, and consequently assists in allowing the story to flow from my head to the keyboard.

Anyway, that’s just a quick explanation behind my writing style and process.  Hope you enjoyed it!  I’ll be putting out a few more here and there in between writing sessions, and will also be putting up some (hopefully) good news soon regarding some of my works.

And again, as always, a hearty thank you to those who have purchased any of my works as of late!  I hope you enjoy them, and hope to hear from you about what you think concerning them!

 

See you in the Vein!

J. Dean

Greetings, Bearers!

Well, your old author friend has done it again: used a word without knowing what it means. I’m a bit embarrassed right now about it, too.

For quite some time I’ve been using the word “Omnibus” to refer to the glossary of terms, people, and places found in the Vein series.  Well, after a bit of research and a bit of foolishness on my part, I’ve come to see the light.  What I’m putting together is not an “omnibus” (which is basically a full collection of separate novels, like Stephen King’s The Green Mile) but a “compendium,” a guide to the world I’m constructing that helps you, my dear Readers, to know what is what.

So I’m a bit of an idiot.  Feel free to line up in order to smack me 😀

Anyway, here’s another entry for the Compendium, a little place found in Mota called the Pellward.  It’s a cozy place used in The Summoning of Clade Josso, and I’m sure we’ll be coming back to visit it again in the future.  Check it out and enjoy!

Oh, before I go-I’m getting ready to finish up a pair of short stories that I intend to release for 99 cents for my readers.  I plan on getting those out as soon as I can.  One of the stories had an excerpt placed here on the blogsite (For now I’m using the title “The Mob,” although I’m more than willing to change it if something better hits me in the brain).   The other… well, that’s a little more under raps 😀

So enjoy this entry while I go back to the multiple worlds and say hi to all of my characters before they die of lonliness!

See you in the Vein!

J. Dean

The Pellward-The Pellward is a popular tavern found within the city of Mota, and is used by many of the inhabitants as a place to congregate after the fulfillment of a day’s work.  Sculpted from a single, massive boulder of granite, the Pellward is a tri-level building, with each level shaped into a massive rectangular form adjoined to the others in an asymmetrical manner, giving the first impression to a visitor that the Pellward is composed of three box-shaped compartments precariously stacked and ready to fall over at a moment’s notice.  However, contrary to appearances, the edifice is quite sound and durable, having survived the Sect-Blindmen war which was not so fortunate and merciful to other cities or buildings.

The interior of the Pellward is warm and inviting.  Sturdy furniture fashioned from various woods and cushioned with stuffed hand-sewn linens is found in the form of tables, chairs, and booths.  Stools crowd the long, wooden bar and kitchen area found on the far side of the first floor opposite the entrance, and a dumbwaiter tucked in a nearby corner that runs through all three floors provides an easy way to transport food and drink orders up to the upper two floors.  The kitchen oven, powered by a steady use of wood and other combustable materials, doubles as the source of heat, as metal pipes run from the oven and trace walls and ceilings throughout the tavern, keeping the cold Mota nights outside.

Musical instruments of strings and winds can be found along with a keyboard-style music maker that sticks from time to time in the upper register, and patrons are more than welcome to try their hand at making melodies, drawing from the old songs of their first lives composed in their native Worlds, or putting together new pieces in order to show off whatever talent they may have brought with them into this intermediary afterlife.  Of course, to play poorly before a rough and drunk audience is a danger, and the waitstaff of the Pellward assume no responsibility for whatever violence may ensue from wrong notes mashed together with poor rhythms.

The primary purpose for attending the Pellward is for the consumption of brew, which maintains its ability in the Meridian to dull the minds with its alcoholic intoxication despite the drink itself retaining none of its hearty flavor as found on the Seven Worlds in its true form.  In addition, the Pellward serves a small assortment of food dishes, comprised mostly of ha-bear meat and field vegetables grown from the local farmlands.  As with other commerce in Mota and in some other parts of the Meridian, the Pellward servers accept the copper coinage used by the city inhabitants.

Although the Pellward does not carry a reputation for being a hotbed of altercations, Brawls do happen from time to time, most often due to one or two fellows having a few brews too many and jostling into each other the wrong way.  Up to this point, there has been no open fight between Order subordinates and Sect brethren in the Pellward, though more than once animosity has been expressed between these two groups through verbal hostility in times past.

The identity of the current proprietor of the Pellward is unknown.  The tavern has gone through many owners since the days of the War (in contrast to several other Meridian establishments which have had little or no turnover in ownership).  More than once, foul play has been suspected in a few of the exchanges of possession, as past proprietors have been found dead through suspicious and questionable means.  However, as there is no law enforcement per se in Mota, rarely are investigations undertaken, and those that are come about as a result of individual curiosities and suspicions, usually with tragic results.

It is in the Pellward where Clade Josso is taken by Radha, and where he meets Alha and Meru.  In passing, Clade also encounters Vord Passa, who at the time does not regard the young Cyrconi with interest, which is (according to some) due in part to the fact that the old Cyrconi military leader (by then an Order Head) had imbibed an excessive amount of brew.